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Sep07
04

Virtual Worlds News posted a great article with the BarbieGirls.com developer, Studiocom. I especially liked the way they broke down contents. Viewing content creation tools as toys is an interesting angle to encourage accessibility.

Studiocom breaks content down into four categories. There’s explicit creation like text or images that provides a very direct, open-ended form of communication, and also life-caching, a constant stream of self-reporting with cameras or audio. But more important for Studiocom’s work are the last two: mediated development and relationships.

“In mediated content, you work with existing tools,” said Santos. “You make music through your mixer or you decorate your room. A room is an incredible piece of content. In Coke Studios, we created 17 environments but then users created over 2 million rooms of their own. And the fourth type is content created through relationships. If you think about Facebook, people have profiles, but more important are the connections of who knows who. You filter that by adding friends or groups, but it’s a piece of content that the user never has or creates, but the system has it.”

Aug07
08

It’s no surprise, but, rather a confirmation as to the resurgence of development activities for The Sims Online. The CTO and CVO (Chief Visual Officer) of EA, Glenn Entis, noted that top visuals is not going to be as important as user-created contents. It’s very clear that the corporate direction of EA is enabling user-created contents in all of its titles. TSO is a natural place to revamp and experiment. I for one am glad, since I have been a fan of the franchise for so long. Everything the TSO-E team’s doing seem to be trying to re-connect the content creation community of The Sims, to TSO, which is a fantastic move.

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