Today is Blog Action Day, an initiative trying to get everyone to write about the same issue today on their blogs. So in observance of that, let’s talk a little bit about that. With the upcoming Metaplace project, it seems it would be quite possible to develop a serious MMO about the environment. The challenge, of course, is how to make it fun. Here are some bullet points of my ideas:
- Overall, a “you can control and change the world” theme, fun would be seeing your actions affecting the world
- Let you play as a meteorologist and study the globe every day
- Let players gather into “regions”, and let them decide on environment measures/ordinances, and then observe what’s the change over time (in an accelerated time line of course)
- Have “bad guys” try to find loop holes in the system and pollute the environment
- Let you be a farmer and experience how climate changes can impact your life
- Let you play as <insert animal> and experience how climate changes impact you
- Let you make choices about your every day life, and give you a report of how you have impacted the environment
That’s just some possibilities, like notes on a napkin. Now, someone go expand and make this because as I wrote the above points I am feeling that I want to play it ![]()



