Our entry to the Xfire Summer Movie Contest for World of Warcraft is finally complete! We were up till 5:30 AM due to encoding and compression issues. When we can release it to the public, it will be available on Studio Amicus. Stay tuned!
We’ve learned a lot about machinima and how badly written software can really drive you nuts 😉
This is a new category that I will be musing about, Management, about my experience and journey to be a good manager.
I have only been an engineering manager for two years. It’s not until recently that I really looked closely at my management skills and see what I can improve on. I talked with some attendees at the SD Best Practice 2006, some people might think they want to be a manager, unfortunately some for the wrong reasons. Here are some crucial things that you should consider before becoming a manager, let alone a successful one.
It was an incredible journey to attend SD Best Practices 2006! I found that I have learned more from talking to other attendees and the speakers (most notably Mike Cohn and Johanna Rothman), than from the class materials themselves (even though I have learned a lot from there as well). I salute everyone who had given me insight on how to do better. By virtue of One Minute Manager, I will be sharing some musings as to what I have learned this week.
Questions questions and questions. We had a Q&A session with Ken mostly about implementation of Scrum in various types of projects and environments. The gist of it is there’s really no right answer. That is why Scrum is not a methodology, but rather, a framework that can help you identify the issues, and forces you to resolve them. In every day work, we are faced with numerous impediments and problems that can slow down our work, but often times we ignore them and just accept the inefficiency. Scrum practices exposes them to the maximum level and mandate them be resolved.
True wisdom lies in knowing what you don’t know, and I have certainly been served my share of humble pie just with the first of my two-days ScrumMaster Certification training. I was reminded of many things that I have forgotten or let slided.
In the first installment of the Decoding World of Warcraft’s Success Formula, I identified two major in-game strengths of WoW. For the second installment of the series, I will be talking about three inter-related out-of-game areas that contributed to its incredible success: brand, marketing and community.
Since its release in November 2004, World of Warcraft (WoW) has enjoyed incredible success, boasting over five million customers* world wide (source: Blizzard’s press release). So what exactly is it doing right that it took the world of MMOG by storm, snatched a huge chunk of the market, and at the same time, expanded the market to the largest it has ever seen? It should be no surprise that, there isn’t one definitive answer to this, but rather, there are many things that Blizzard has done right. I will be writing a series of editorials on this matter. For this entry, I will be focusing on its prime strength: accessibility and usability.
UPDATE: I have since switched to WordPress due to spam issues. See my Battle of the Blogs: Part 2 entry.
This site is powered by b2evolution if you haven’t noticed. Why did I pick it? First of all, I searched on SourceForge.net on “php blog”, sorted by number of downloads and b2evolution came up at the top, with over 150k downloads. Now even though I have heard about WordPress before, it didn’t come up in the search. Even though they claim that they have moved off SourceForge.net, still a big mistake on their part to have neither “php” nor “blog” in their listing.