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Archive for September, 2006

Sep06
25

Our entry to the Xfire Summer Movie Contest for World of Warcraft is finally complete! We were up till 5:30 AM due to encoding and compression issues. When we can release it to the public, it will be available on Studio Amicus. Stay tuned!

We’ve learned a lot about machinima and how badly written software can really drive you nuts ;)

Sep06
21

This is a new category that I will be musing about, Management, about my experience and journey to be a good manager.

I have only been an engineering manager for two years. It’s not until recently that I really looked closely at my management skills and see what I can improve on. I talked with some attendees at the SD Best Practice 2006, some people might think they want to be a manager, unfortunately some for the wrong reasons. Here are some crucial things that you should consider before becoming a manager, let alone a successful one.

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Sep06
21

I mentioned in my last blog that my last sprint forced a lot of organization’s and the team’s own unreadiness up to the surface when I tried to release that product. After some more conversation with various folks, I have concluded that a release sprint is a very important concept to have when you have an agile team that’s embedded in a non-agile environment.

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Sep06
20

One of the few Scrum mandates is to have potentially shippable code at the end of each iterations. I have encountered some very interesting things while trying to adhere to this principle.

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Sep06
15

It was an incredible journey to attend SD Best Practices 2006! I found that I have learned more from talking to other attendees and the speakers (most notably Mike Cohn and Johanna Rothman), than from the class materials themselves (even though I have learned a lot from there as well). I salute everyone who had given me insight on how to do better. By virtue of One Minute Manager, I will be sharing some musings as to what I have learned this week.

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