Uru Live was resurrected from the dead on GameTap. Unfortunately, it seems even the episodic nature of GameTap’s programming is not enough to keep it running forever. GameTap just announced that they are closing Uru Live. Here’s the official announcement:
- Learn English with StarCraft (Korean book)
- WoW Reaches 10 million subscribers (over half from Asia)
- Lineage 2 Player Beaten to Death Over In-Game Feud
- Pirates of the Burning Sea is Live
Currently very busy at Turbine, so not much time to read or do commentary, but these are interesting enough to pass along!
This would be huge for ARG (Alternate Reality Games), and a plethora of other applications. Problem is, what about those people who can’t wear contact lenses? And, I shudder when I think about how much the contact solutions will cost! And the amount of care you have to take to take care of them. But someday, this might be as common as contact lenses today and all of these concerns go away
One can hope!
Apparently, quests that involve “moral” choices are bad because this Brazilian judge thinks Brazilians are too primitive to understand that they are in the context of a game. Counter-Strike I can understand, it involves guns and military themed things. It’s a lot easier to rationalize that. But Everquest? I was totally expecting the judge to say, “it’s too addictive for our citizens,” which would be a lot more acceptable to me than saying that the quest choices can cause psychological problems…
Read more at Kotaku.com.
Ha! Didn’t see that coming… right. As reported by WarCry, the crooks folks over at P2 Entertainment (also known as the fraudulent-company-formed-to-escape-liabilities, formerly known as Perpetual Entertainment), will no longer be developing Star Trek Online. The license and content have been transferred to an unnamed San Francisco Bay area company. The code remains with P2. Not hard to understand as they are now in the MMO platform business. I am not surprised at all as I have heard around the industry that STO license is being poached by multiple companies.
So he started by writing an awful, ridiculous article about Mass Effect being marketed to underage teenagers. Penny Arcade ripped on him. Then, he wrote another one, responding to the outcries from the “Gamer-Nerds”, condemning the ineffectiveness of the ESRB rating. In the finale of the trilogy, he apologized for not getting his facts right, and realized that the ESRB rating does do something.
From an article with UK McDonald’s CEO:
“Then there’s a lifestyle element: there’s fewer green spaces and kids are sat home playing computer games on the TV when in the past they’d have been burning off energy outside.”
It’s a been a while since the Sigil implosion/explosion. Yet, still more insights are coming out of their former employees about what really happened to such a highly anticipated project. Here’s a long post on the Fires of Heavens board by a former designer. Copied here entirely in case of it being lost in the future.




